Clickivo logo Clickivo

We Believe Games Are The Most Expressive Medium Of The 21st Century.

Our mandate is simple but demanding: build games with the rigor of engineering and the soul of art. We are a studio for those who see code as a craft and play as the ultimate test.

The 'No Feature Creep' Wall. It's a physical reminder in our studio. Before any mechanic gets added, it must pass the question: "Does this deepen the core joy, or just distract from it?"

Play First Development

Every mechanic, line of code, and pixel is tested for joy before it ships. If it's not fun, it doesn't ship.

Creative Sprint Model

Blending agile sprints with dedicated 'blue sky' weeks for pure R&D. We protect space for exploration.

No Ego Zone

Critique is directed at the work, not the person. The best idea wins, regardless of title or tenure.

Transparent Profit Sharing

A clear, quarterly bonus tied to the commercial success of our titles. We win together, or not at all.

The Craftsmen We're Looking For

We don't hire for a resume line. We hire for a specific, craft-oriented problem we need to solve right now. Read the constraints.

  • Impact over tenure
  • Curiosity over credentials
  • Portfolio as proof

Senior Gameplay Engineer

Berlin

Own the physics and feel of our flagship title. You are responsible for the core loop's tactile precision.

The Constraint:

Must have shipped at least one mobile title with complex player controls. Primary Pitfall: Avoid over-engineering for edge cases. If the core loop isn't tight, the edges don't matter.

UI/UX Designer for Live Ops

Contract

Design systems that adapt to seasonal events and real-time player feedback cycles.

The Constraint:

Clarity under time pressure. Players have seconds to understand a new offer or event. Decision criteria: Can you prototype a playable flow in under 4 hours?

Narrative Designer

Flexible

Weave story into systems, not just cutscenes. The environment is the primary character.

The Mini-Scenario:

How do you convey a character's backstory through a single, interactive object a player can examine? Show us in your portfolio.

Studio Manager

Full-time

The glue that holds our creative chaos together. Balances budget, timeline, and team morale with equal skill.

Trade-off Radar:

This role requires constant trade-offs. Fidelity vs. speed. Creative indulgence vs. deadline. Your job is to make the hard calls visible and fair.

See a role that matches your craft? We prioritize thoughtful applications over volume.

Begin Your Application

How We Evaluate Robustness: A Method Note

Our selection process is designed to identify lasting fit, not just technical competence. We evaluate candidates through three lenses, each grounded in real studio constraints.

1. Craft Resonance

Does your past work show a consistent "point of view"? We look for a fingerprint of taste and deliberate choices.

2. Constraint Mapping

Can you articulate trade-offs? We discuss budgets, platforms, and technical limits to see your decision-making process.

3. Studio Synergy

A paid trial project (1-2 days) assesses how you communicate, iterate, and integrate into our workflow.

"We don't have 'culture fit' questions. We have 'problem fit' discussions. The goal is to see if you solve problems in a way that elevates our work."

— Lead Technical Artist, Clickivo

Inside the Clickivo Studio: The Rhythm of Our Days

Culture isn't a document; it's the sum of daily interactions, protected rituals, and shared spaces. Here’s what a typical day feels like.

The 'Playtest Hour' (Thursday, 15:00)

No notepads, no immediately critiquing. Just the team playing the latest build. The first gut reactions are the most honest data we have.

The 'Failure Wall'

A dedicated physical space for our most interesting bugs, scrapped prototypes, and lessons learned. It's our most popular meeting spot.

The 'Quiet Zone'

A library-like room for deep focus, with a strict no-interruption policy. The single plant and stack of design books are the only occupants.

A stylized, wide shot of a modern game dev studio interior, focusing on creative clutter and workspaces.

Clickivo Studio, Berlin

Where structured process meets creative chaos.

Glossary: Terms We Live By (And Why)

Breadth vs. Depth

The eternal trade-off in mobile games. Do we offer a wide variety of shallow features, or a narrow, deep core loop?

Clickivo's take: We champion depth. A razor-sharp core loop that players can master over months beats a shallow ocean of systems.

Performance Budget

The invisible ledger that tracks frame time, memory, and battery drain. Every feature spends from it.

Clickivo's take: We set the budget at 16.67ms (60fps) on a 3-year-old phone. Fancy graphics are non-negotiable; smooth play is sacred.

Kill Your Darlings

A classic writing axiom applied to code and design. If a feature, no matter how clever, hurts the core loop, it goes.

Clickivo's take: We require a 'kill notice' for each removed feature. The reason is documented and shared. It builds humility.

The Two-Week Rule

If a mechanic or system can't be prototyped, tested, and validated in two weeks, it's too complex for our current stage.

Clickivo's take: This rule isn't about speed; it's about learning velocity. Slow, perfect implementation is a trap. Fast, dirty testing is wisdom.

A Scenario: The Onboarding Fix

How a Clickivo team member approaches a real problem.

1

The Observation

During a 'Playtest Hour', we noticed a 40% drop-off at the third onboarding tutorial step. Players were confused by the iconography.

2

The Constraint

We had two days before a scheduled marketing push. We couldn't redesign the entire tutorial. We had to fix the message, not the UI.

3

The Decision

Instead of more text, we added a 0.5-second 'hint pulse' animation to the correct icon, borrowed from our Animation SDK. We ran an A/B test that night.

4

The Result

Drop-off reduced by 18%. The solution was a technical tweak, not a design overhaul. This is the Clickivo method: observe, constrain, decide, iterate.

This is a composite scenario based on common mobile dev challenges. The tools referenced (A/B testing, animation SDK) are part of the Clickivo tech stack.

Ready to build with us?

We review applications weekly. Your next step is to share a portfolio or project that demonstrates your craft. No lengthy cover letters needed.

Clickivo GmbH • Alexanderplatz 1, 10178 Berlin, Germany

+49 30 12345678 • info@clickivo.pro